Tuesday, March 31, 2009

PC Project - beginnings - D&D 3.5

I decided to start with an easy one, especially considering the JavaScript web creation tool found here. Here is a Dungeons & Dragons 3.5 character. Everyone knows D&D 3.5 so I'm not going to go into much detail except to say that it's yesterday's standard for fantasy heartbreakers. 4th edition is the standard for today, but I don't have that, so 3.5 it is!

I rolled stats using the standard method (which, I believe, is 4d6, drop the lowest number, and then assign as you like) and then had to think about what I wanted to make. The roll wasn't super, but it wasn't too bad, either; very much on the positive side of middle of the road. I kinda like Clerics and find them under-appreciated even though they can be quite potent characters. Though I had no particular deity in mind, I decided to make a Cleric who was less a healer and perhaps more a protector.

After assigning his stats based on my gut instinct, this fellow is not a particularly potent warrior or thinker, though methinks his instincts are quite good. Mostly he should be a survivor. I decided to make his Cleric spell foci Magic and Protection, just to keep things interesting. His skills reflect his interest in magic and religion and his propensity to pay attention. Alas, I was less creative with his feats. They are largely combat/adventuring focused.

I have no idea if he could actually afford the equipment I gave him, though I certainly kept it reasonable.

And so Azual the Protector sallies forth in search of... being shelved for a later date. There's no way I can play everyone I make. So what character comes next? No idea! Stay tuned to find out!

Azual the Protector

Male Human Cleric 1
Neutral Good

Strength 10(+0)
Dexterity 15(+2)
Constitution 14(+2)
Intelligence 11(+0)
Wisdom 16(+3)
Charisma 12(+1)
Size: Medium
Height: 5' 10"
Weight: 170 lb
Skin: Pale
Eyes: Hazel
Hair: Blond; Curly; Light Beard

Domains: Knowledge Protection

Energy: Positive [Healing / Turns Undead]

Total Hit Points: 10

Speed: 30 feet

Armor Class: 16 = 10 +4 [chain shirt] +2 [dexterity]

    Touch AC: 12
    Flat-footed: 14

Initiative modifier:+2 = +2 [dexterity]
Fortitude save:+4 = 2 [base] +2 [constitution]
Reflex save:+2 = 0 [base] +2 [dexterity]
Will save:+5 = 2 [base] +3 [wisdom]
Attack (handheld):+0 = 0 [base]
Attack (unarmed):+0 = 0 [base]
Attack (missile):+2 = 0 [base] +2 [dexterity]
Grapple check:+0 = 0 [base]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
33 lb. or less
34-66 lb.
67-100 lb.
100 lb.
200 lb.
500 lb.

Languages:Common

Light Mace [1d6, crit x2, 1 lb, light, bludgeoning]

Sling [1d4, crit x2, range inc. 50 ft., 0 lb, bludgeoning]

Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.]

Feats:

    Combat Casting
    Improved Turning

Traits:

Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise Int 0 =
+0


Balance Dex* 2 =
+2


Bluff Cha 1 =
+1


Climb Str* 0 =
+0


Concentration Con 4 =
+2
+2
Craft_1 Int 0 =
+0


Craft_2 Int 0 =
+0


Craft_3 Int 0 =
+0


Diplomacy Cha 1 =
+1


Disguise Cha 1 =
+1


Escape Artist Dex* 2 =
+2


Forgery Int 0 =
+0


Gather Information Cha 1 =
+1


Heal Wis 5 =
+3
+2
Hide Dex* 2 =
+2


Intimidate Cha 1 =
+1


Jump Str* 0 =
+0


Knowledge (arcana) Int 1 =
+0
+1
Knowledge (religion) Int 3 =
+0
+3
Listen Wis 3 =
+3


Move Silently Dex* 2 =
+2


Perform_1 Cha 1 =
+1


Perform_2 Cha 1 =
+1


Perform_3 Cha 1 =
+1


Perform_4 Cha 1 =
+1


Perform_5 Cha 1 =
+1


Ride Dex 2 =
+2


Search Int 0 =
+0


Sense Motive Wis 3 =
+3


Spot Wis 5 =
+3
+2
Survival Wis 3 =
+3


Swim Str** 0 =
+0


Use Rope Dex 2 =
+2


* = check penalty for wearing armor

Zero-level Cleric spells: 3 per day


First-level Cleric spells: 2 (1+1) per day +1 from a domain:


Human:

  • Extra feat at first level (already included)
  • Four extra skill points at first level (already included)
  • One extra skill point at each additional level (already included)
Cleric:
  • Alignment Aura

  • Spontaneous Casting (heal)

  • Turn Undead (4x/day)

  • High wisdom gains bonus spells daily

  • Domain choices give additional abilities



Class HP rolled
Level 1: Cleric 8



Azual's Equipment:

26 lb
10 lb
1 lb
2 lb
_____
39 lb
Weapons / Armor / Shield (from above)
Sling bullets (group of 10) x2
Holy symbol (silver)
Spell component pouch

Total

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